Gang HQ [Vatos Locos -Hustlah NSG]
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Gang HQ [Vatos Locos -Hustlah NSG]
Would be REALLY cool if we can have Safe House 18 as interior of the HQ. The SS´s & ID´s of the ints will be stated by Morten below. He will go into MTA and take screens since there is no proper ID´s or SS´s to find on google.
Alright, we will put a safe in the ´´coffe shop´´, we will sell drugs there, but when police/fbi comes we present it as a coffe shop. So legally it is Coffe Shop, illegaly drugs.
We would like to get Diner 2 as interior of the Coffe Shop.
We also want an entrance message, if ya enter the HQ: North Side Guerrerós Crib. If ya enter the Coffe Shop: La´ Coka Coffe Shop ( Thanks Smoke for O.G name ).
Cars:
IGNORE THE BROADWAY!
Alright, since the HQ we have right now is pretty much bugged ( sorry Ethan ). So we made something better and something that actually works xD
Cars:
AddStaticVehicle(536,2157.9028,-1015.3223,62.5559,177.2187,6,6); //
AddStaticVehicle(567,2150.0125,-996.3172,62.1694,256.0667,6,6); //
AddStaticVehicle(567,2178.0779,-1012.6201,62.7012,79.4808,6,6); //
AddStaticVehicle(509,2136.9082,-1007.9436,60.7471,252.7576,6,6); //
Coffee Shop:
Alright, a little tricky here. We want Lil´ Probe Inn, so can you change the Virtual World or something so we could have the ´´NG locker room´´ too. We gonna recruit there, mapped something in there.
Lil' probe inn 18 -227.027999,1401.229980,27.765625
Entrance:
AddPlayerClass(46,2151.1890,-1014.0026,62.7318,129.1272,0,0,0,0,0,0); //
Entrance message:
La´ Coka Coffee Shop.
Entrance to the recruitment room:
AddPlayerClass(46,-222.3285,1403.8451,27.7734,272.5276,0,0,0,0,0,0); //
Objects:
CreateObject(2369, -223.78622436523, 1407.1651611328, 27.706981658936, 0, 0, 270);
CreateObject(2369, -223.79042053223, 1402.9150390625, 27.706981658936, 0, 0, 270);
CreateObject(2429, -221.85284423828, 1402.3682861328, 27.876634597778, 0, 0, 276);
CreateObject(2500, -223.0424041748, 1408.8221435547, 27.726980209351, 0, 0, 0);
CreateObject(1530, -222.03588867188, 1396.8891601563, 28.458700180054, 0, 0, 0);
CreateObject(2696, -226.49479675293, 1393.4924316406, 28.864688873291, 0, 0, 182);
CreateObject(1526, -228.19853210449, 1393.4396972656, 28.484464645386, 0, 0, 270);
CreateObject(2691, -221.85450744629, 1406.3110351563, 28.220285415649, 0, 0, 90);
CreateObject(1706, -218.1106262207, 1401.9130859375, 26.7734375, 0, 0, 180);
CreateObject(1704, -218.28239440918, 1404.2113037109, 26.7734375, 0, 0, 338);
CreateObject(1536, -222.046875, 1402.94921875, 26.805892944336, 0, 0, 90);
CreateObject(1536, -221.89654541016, 1403.2082519531, 26.765625, 0, 0, 90);
HQ:
Safe House 6. X: -260.6 Y: 1456.62 Z: 1083.45 INTERIOR 4
Entrance:
AddPlayerClass(46,2139.9089,-1008.4681,61.9859,163.5942,0,0,0,0,0,0); //
Entrance message:
North Side Guerrerós Crib.
Thanks.
Alright, we will put a safe in the ´´coffe shop´´, we will sell drugs there, but when police/fbi comes we present it as a coffe shop. So legally it is Coffe Shop, illegaly drugs.
We would like to get Diner 2 as interior of the Coffe Shop.
We also want an entrance message, if ya enter the HQ: North Side Guerrerós Crib. If ya enter the Coffe Shop: La´ Coka Coffe Shop ( Thanks Smoke for O.G name ).
Cars:
IGNORE THE BROADWAY!
Alright, since the HQ we have right now is pretty much bugged ( sorry Ethan ). So we made something better and something that actually works xD
Cars:
AddStaticVehicle(536,2157.9028,-1015.3223,62.5559,177.2187,6,6); //
AddStaticVehicle(567,2150.0125,-996.3172,62.1694,256.0667,6,6); //
AddStaticVehicle(567,2178.0779,-1012.6201,62.7012,79.4808,6,6); //
AddStaticVehicle(509,2136.9082,-1007.9436,60.7471,252.7576,6,6); //
Coffee Shop:
Alright, a little tricky here. We want Lil´ Probe Inn, so can you change the Virtual World or something so we could have the ´´NG locker room´´ too. We gonna recruit there, mapped something in there.
Lil' probe inn 18 -227.027999,1401.229980,27.765625
Entrance:
AddPlayerClass(46,2151.1890,-1014.0026,62.7318,129.1272,0,0,0,0,0,0); //
Entrance message:
La´ Coka Coffee Shop.
Entrance to the recruitment room:
AddPlayerClass(46,-222.3285,1403.8451,27.7734,272.5276,0,0,0,0,0,0); //
Objects:
CreateObject(2369, -223.78622436523, 1407.1651611328, 27.706981658936, 0, 0, 270);
CreateObject(2369, -223.79042053223, 1402.9150390625, 27.706981658936, 0, 0, 270);
CreateObject(2429, -221.85284423828, 1402.3682861328, 27.876634597778, 0, 0, 276);
CreateObject(2500, -223.0424041748, 1408.8221435547, 27.726980209351, 0, 0, 0);
CreateObject(1530, -222.03588867188, 1396.8891601563, 28.458700180054, 0, 0, 0);
CreateObject(2696, -226.49479675293, 1393.4924316406, 28.864688873291, 0, 0, 182);
CreateObject(1526, -228.19853210449, 1393.4396972656, 28.484464645386, 0, 0, 270);
CreateObject(2691, -221.85450744629, 1406.3110351563, 28.220285415649, 0, 0, 90);
CreateObject(1706, -218.1106262207, 1401.9130859375, 26.7734375, 0, 0, 180);
CreateObject(1704, -218.28239440918, 1404.2113037109, 26.7734375, 0, 0, 338);
CreateObject(1536, -222.046875, 1402.94921875, 26.805892944336, 0, 0, 90);
CreateObject(1536, -221.89654541016, 1403.2082519531, 26.765625, 0, 0, 90);
HQ:
Safe House 6. X: -260.6 Y: 1456.62 Z: 1083.45 INTERIOR 4
Entrance:
AddPlayerClass(46,2139.9089,-1008.4681,61.9859,163.5942,0,0,0,0,0,0); //
Entrance message:
North Side Guerrerós Crib.
Thanks.
Last edited by smoke hustlah on Thu May 05, 2011 8:23 am; edited 1 time in total
Alpha Corleone- Member
- Posts : 23
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Join date : 2011-04-30
Age : 34
Location : Vine wood
Alex_Slate123- Member
- Posts : 40
Reputation : 0
Join date : 2011-04-23
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