Gang HQ [Vatos Locos -Hustlah NSG]
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Gang HQ [Vatos Locos -Hustlah NSG]
Gang HQ [Vatos Locos -Hustlah NSG]
Ok so.. i asked around on how to make this and i just mapped it in mta, (I think i did it right) - Converted it to pawno ( i think? xD) Here is what i got from it.
Code:
AddStaticVehicleEx(507,879.56738281,-1019.92480469,31.84843826,179.99450684,-1,-1,15); //Elegant
AddStaticVehicleEx(507,882.50292969,-1019.87890625,31.84843826,180.00000000,-1,1,15); //Elegant
AddStaticVehicleEx(489,889.57568359,-1019.39892578,32.25856400,180.00000000,-1,-1,15); //Rancher
AddStaticVehicleEx(489,886.39892578,-1019.71295166,32.25856400,180.00000000,-1,-1,15); //Rancher
CreateObject(971,940.20446777,-1027.26013184,32.96835327,0.00000000,0.00000000,0. 00000000); //object(subwaygate) (1)
CreateObject(1411,939.28912354,-1054.64758301,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (4)
CreateObject(1411,934.06530762,-1054.67846680,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (5)
CreateObject(1411,928.80065918,-1054.66491699,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (6)
CreateObject(1411,923.47167969,-1054.62207031,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (7)
CreateObject(1411,918.26177979,-1054.64501953,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (
CreateObject(1411,912.99371338,-1054.63647461,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (9)
CreateObject(1411,907.76434326,-1054.64318848,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (10)
CreateObject(1411,902.51489258,-1054.63745117,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (11)
CreateObject(1411,897.27856445,-1054.65466309,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (12)
CreateObject(1411,892.01275635,-1054.67687988,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (13)
CreateObject(1411,886.73980713,-1054.62023926,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (14)
CreateObject(1411,881.47381592,-1054.62927246,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (15)
CreateObject(1411,879.72418213,-1054.64526367,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (17)
CreateObject(1411,877.34240723,-1036.59277344,32.51467514,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (18)
CreateObject(1411,877.35449219,-1052.26757812,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (19)
CreateObject(1411,877.34082031,-1047.03808594,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (20)
CreateObject(1411,877.34472656,-1041.80078125,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (21)
CreateObject(1411,877.31384277,-1026.18249512,32.50769424,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (22)
CreateObject(1411,877.37695312,-1031.37597656,32.51467514,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (23)
Code for the gate When its down.
Code:
CreateObject(971,940.20446777,-1027.26013184,27.21835327,0.00000000,0.00000000,0.00000000); //object(subwaygate) (1)
Now for the cars there are 2 Elegy's and 2 ranchers, i placed a fence around the walls, and a gate at the allyway ( I do not know if i am allowed to have this for a gang HQ. If not let me know ;d )
This is the pos for the Entrance 'i'
Code:
AddPlayerClass(295,914.4251,-1037.3043,31.8984,182.3257,0,0,0,0,0,0); //
Here is a video of it.
https://youtu.be/O3hOhCz__UQ
(the yellow marker is removed afterwards but it shows where the 'i' should come)
And some pictures,
https://2img.net/r/ihimizer/i/mtascr...130172014.png/
https://2img.net/r/ihimizer/i/mtascr...130172015.png/
https://2img.net/r/ihimizer/i/mtascre...130172017.png/
https://2img.net/r/ihimizer/i/mtascr...130172024.png/
https://2img.net/r/ihimizer/i/mtascre...130172026.png/
https://2img.net/r/ihimizer/i/mtascr...130172033.png/
https://2img.net/r/ihimizer/i/mtascr...130172044.png/
And inside the HQ we would like the int of the city hall;
Code:
Planning dept. 3 384.808624,173.804992,1008.382812
That is what i found at weedarr.wikidot.com xD
I know its alot to ask for, but we are really all about Rp, and we are Rping a business, this int would serve as a officebuilding, and the outside, secured like a normal business.
But then again i don't know if we are allowed to have fences/gate and that int xD i just hope we can
Is this good enough?
Ok so.. i asked around on how to make this and i just mapped it in mta, (I think i did it right) - Converted it to pawno ( i think? xD) Here is what i got from it.
Code:
AddStaticVehicleEx(507,879.56738281,-1019.92480469,31.84843826,179.99450684,-1,-1,15); //Elegant
AddStaticVehicleEx(507,882.50292969,-1019.87890625,31.84843826,180.00000000,-1,1,15); //Elegant
AddStaticVehicleEx(489,889.57568359,-1019.39892578,32.25856400,180.00000000,-1,-1,15); //Rancher
AddStaticVehicleEx(489,886.39892578,-1019.71295166,32.25856400,180.00000000,-1,-1,15); //Rancher
CreateObject(971,940.20446777,-1027.26013184,32.96835327,0.00000000,0.00000000,0. 00000000); //object(subwaygate) (1)
CreateObject(1411,939.28912354,-1054.64758301,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (4)
CreateObject(1411,934.06530762,-1054.67846680,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (5)
CreateObject(1411,928.80065918,-1054.66491699,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (6)
CreateObject(1411,923.47167969,-1054.62207031,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (7)
CreateObject(1411,918.26177979,-1054.64501953,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (
CreateObject(1411,912.99371338,-1054.63647461,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (9)
CreateObject(1411,907.76434326,-1054.64318848,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (10)
CreateObject(1411,902.51489258,-1054.63745117,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (11)
CreateObject(1411,897.27856445,-1054.65466309,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (12)
CreateObject(1411,892.01275635,-1054.67687988,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (13)
CreateObject(1411,886.73980713,-1054.62023926,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (14)
CreateObject(1411,881.47381592,-1054.62927246,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (15)
CreateObject(1411,879.72418213,-1054.64526367,32.21081924,0.00000000,0.00000000,0. 00000000); //object(dyn_mesh_1) (17)
CreateObject(1411,877.34240723,-1036.59277344,32.51467514,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (18)
CreateObject(1411,877.35449219,-1052.26757812,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (19)
CreateObject(1411,877.34082031,-1047.03808594,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (20)
CreateObject(1411,877.34472656,-1041.80078125,32.21081924,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (21)
CreateObject(1411,877.31384277,-1026.18249512,32.50769424,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (22)
CreateObject(1411,877.37695312,-1031.37597656,32.51467514,0.00000000,0.00000000,27 0.00000000); //object(dyn_mesh_1) (23)
Code for the gate When its down.
Code:
CreateObject(971,940.20446777,-1027.26013184,27.21835327,0.00000000,0.00000000,0.00000000); //object(subwaygate) (1)
Now for the cars there are 2 Elegy's and 2 ranchers, i placed a fence around the walls, and a gate at the allyway ( I do not know if i am allowed to have this for a gang HQ. If not let me know ;d )
This is the pos for the Entrance 'i'
Code:
AddPlayerClass(295,914.4251,-1037.3043,31.8984,182.3257,0,0,0,0,0,0); //
Here is a video of it.
https://youtu.be/O3hOhCz__UQ
(the yellow marker is removed afterwards but it shows where the 'i' should come)
And some pictures,
https://2img.net/r/ihimizer/i/mtascr...130172014.png/
https://2img.net/r/ihimizer/i/mtascr...130172015.png/
https://2img.net/r/ihimizer/i/mtascre...130172017.png/
https://2img.net/r/ihimizer/i/mtascr...130172024.png/
https://2img.net/r/ihimizer/i/mtascre...130172026.png/
https://2img.net/r/ihimizer/i/mtascr...130172033.png/
https://2img.net/r/ihimizer/i/mtascr...130172044.png/
And inside the HQ we would like the int of the city hall;
Code:
Planning dept. 3 384.808624,173.804992,1008.382812
That is what i found at weedarr.wikidot.com xD
I know its alot to ask for, but we are really all about Rp, and we are Rping a business, this int would serve as a officebuilding, and the outside, secured like a normal business.
But then again i don't know if we are allowed to have fences/gate and that int xD i just hope we can
Is this good enough?
Alpha Corleone- Member
- Posts : 23
Reputation : 3
Join date : 2011-04-30
Age : 34
Location : Vine wood
Alex_Slate123- Member
- Posts : 40
Reputation : 0
Join date : 2011-04-23
Iqbel233- Member
- Posts : 42
Reputation : 0
Join date : 2011-04-30
Age : 28
Location : Malaysia
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